Within
a few centuries of its founding, Blackmire's growing population and own
internal crime began providing them with enough workers to mine the ore without
needing to import criminals from elsewhere. While mining for ore is still
brutally hard work, the survival rates rose dramatically as terraforming gradually made the
mountains more hospitable. As the mountains became more livable, the
inmates were relocated to living quarters closer to the mines. Initially, they
expanded the prison quarters as needed. But eventually, Blackmire began to run
out of space for their own prisoners.
The
original subterranean colony wasn't an option. Most of it had long since been
refitted as sewage works. And the parts that remained had been taken over by
vagrants, outcasts, some wild fae, and the occasional lesser demon. So
Blackmire constructed a floating prison. They bought derelict battle airships
and refitted them for a new purpose. They named their prison Hyperion, after
the one of the first airships in their resurrected fleet.
The
fleet of interconnected airships was staffed with a skeleton crew of automatons
with the mission to perpetually circumnavigate the globe. While common
criminals dig for ore in Blackmire's mines, the most violent and dangerous
criminals were sent away to Hyperion Prison. The automatons pilots kept the
fleet high above the oceans that cover most of the northern hemisphere. Except
for a few secure areas guarded by battle automatons, like the bridge and areas
essential to the ships' operations, the prisoners were allowed to roam freely amongst
the interconnected airships. The only escape was to fall to one's death in the
waters below.
It's not public knowledge, but the first ship in the Hyperion Prison fleet was originally
commissioned by Vastienne, an ancient demigoddess of magic who rules over the
city from the shadows. She needed it to imprison a wild demigod, a giant boar
with immense strength and zero impulse control. The demigod had moved into the
valley containing Blackmire's farms. The High Council begged her to intervene.
The
beastly demigod was extremely territorial, and it thwarted Vastienne's
relocation attempts time and again. She couldn't kill it, not that demigods
can't die, but demigods killing demigods sets an extremely bad precedent. They
learned their lesson from the Gods' War that nearly destroyed their old world. So
Vastienne built an inescapable prison for him, one floating high above the
earth from which he drew his strength. It was such a good prison, Blackmire
began exiling all their dangerous elements there. And then the other
city-states began paying Blackmire, handsomely, of course, to take their own
mortal refuse and lock it away in Hyperion.
Blackmire
sent criminals and supplies to the prison every six months, when its course
brought it relatively close to the city, but otherwise the inmates were left to
stew on their own. Over the centuries, they developed their own society, of
sorts, a strict hierarchy based on strength and power. Nearly a thousand years
ago, it was taken over by a powerful sorcerer named Thiriophon who had the
power to control beasts.
At
first, he started out controlling the rats that had infested the ships,
inadvertently introduced during supply drops. And also cats, which were
intentionally introduced to help with the vermin problem. Using an army rodents
and cats as protection and weapons of terror, he rose through Hyperion's ranks.
As his powers grew stronger, he could control the livestock used to feed the
prisoners, causing stampedes and anarchy as needed.
But
then he discovered a secret prisoner caged in the bowels of the Carnifex, the
oldest and strongest airship in the Hyperion Prison's fleet. His bestial magic
drew him down there, where he discovered a wild demigod with immense strength,
shaped like a giant boar. It took years, but eventually Thiriophon's powers
grew strong enough for him to subdue the great beast and forcibly bond with it.
With a familiar that strong, his sorcery grew even stronger. Stealing power from the demigod still hidden in the unbreakable cage holding it, Thiriophon tore his way up through the Hyperion ranks with his bestial army, and declared himself king. His strength, and the strength of his descendants, drew followers seeking safety, power, glory, etc. and the "House of Hyperion's" influence continued to grow. Until eventually they were considered divine.
With a familiar that strong, his sorcery grew even stronger. Stealing power from the demigod still hidden in the unbreakable cage holding it, Thiriophon tore his way up through the Hyperion ranks with his bestial army, and declared himself king. His strength, and the strength of his descendants, drew followers seeking safety, power, glory, etc. and the "House of Hyperion's" influence continued to grow. Until eventually they were considered divine.
Only
the most powerful sorcerers in Thiriophon's bloodline were able to control the
demigod's power, though. The weak who tried to bond with it were slowly driven
mad. The latest god-king of the House of Hyperion, Thiriophon IV wasn't strong,
and his sanity was sapped away over the years by his constant struggle to
control the beast. When he looked into the demigod's eyes, the demigod looked
back, and it found him wanting.
Thiriophon
IV told himself he was the one in control, but he was blind to the truth. He
knew, deep down, that he wasn't powerful enough. His obsession with amassing
power became all consuming. He was a brutal god-king, slaughtering his own
subjects at the slightest suspicion of disloyalty.
His
paranoia, although born of growing madness, wasn't entirely unfounded. As the
population had grown, some through added inmates, but more so through breeding,
the supplies Blackmire sent were not lasting as long as they once did. Though
they bred their own livestock and had started growing crops in terrace gardens,
there were more and more mouths to feed and dwindling space. But even if there
had been enough food to go around, medical supplies were in short supply
compared to the population.
The
ministers who actually conducted the business of running the fleet, had long
since instituted a policy of rationing. The higher ranking members were of
course given priority, and hoarding food and other supplies was common. New
arrivals found themselves on the bottom of the totem pole alongside the lower
ranks and the weak. Between illness and starvation, the "commoners"
were on the brink of revolt.
After
his own son died of an infection from rat bites, Thiriophon IV blamed Blackmire
for the shortage of supplies and medicine. It wasn't hard to stir fervor among his
people, and so they began preparing for war. Thiriophon IV's ministers tried to
convince him to set his sights on Blackmire's fertile farming valley. But
Thiriophon IV wanted to get his hands Blackmire's true source of wealth and
power, the ore mines.
With
the ministers' direction, the population, which had already turned scavenging,
reusing, and upcycling into an art form, began building weapons and tools to
overpower the automatons that still controlled the fleet's course. After a
successful, but bloody, coup, the inmates of Hyperion Prison finally ruled the
entire fleet. They turned south, towards land, and began raiding their way east
towards Blackmire's ore mines.
When
Blackmire discovered their outposts and territories were being attacked by
their own prison, they too began preparing for war. Blackmire had its own
military might in the form of the Metropolitan Guard, but Hyperion had the
distinct advantage of higher ground. And Blackmire's merchant airships would be
no match for Hyperion's armada of reinforced battle airships, which had been
resupplied during their raids. So Blackmire hastily assembled a militia,
conscripting able-bodied, and usually unwilling, soldiers from civilian ranks.
The
militia was originally intended as just cannon fodder, obstacles to throw at
the Hyperion fleet to slow their progress towards the mines. The High Council
just wanted to buy time as they scrambled to find ways to take down the
Hyperion airships they had spent considerable money on refitting in the first
place.
While
Blackmire's leaders rushed to arm and armor merchant airships, they sent the
militia upstream, into the breach on ill-equipped airships the city had
commandeered. But the Blackmire militia was filled with the descendants of
criminals, not to mention actual criminals hauled from prison cells to fill
ranks. The militia had their fair share of crafty operators. They began using
guerilla tactics, sending small strikes teams under the cover of darkness to
reign terror among their enemies. Despite their lack of proper equipment or
back-up, they had a huge impact on the enemy's morale.
It
took over two years of painstaking, bloody progress, with heavy losses on both
sides, but Hyperion eventually made it to the skies above the mines. By then
Blackmire's forces were better equipped and their airships actually stood a
chance against the Hyperion battleships. The Guard was still absent from the
frontlines, though. They were held back by the High Council to protect the city
during air raids from Hyperion ships separated from the fleet and sent ahead to
raid and demoralize.
After
a total of three years spent fighting, the Hyperion Insurrection was finally
stopped when a small militia force penetrated the flagship, the Carnifex, and
assassinated Thiriophon IV. Then they set his ship ablaze with some kind of
magical blue fire that burned cold. It incinerated all living things in its
path but leaving non-organic material like metal, glass, and treated wood
untouched. As the strange, terrifying flames spread, the remainder of the fleet
retreated in panic. The Hyperionites tried to break apart the interconnected
ships, but they didn't succeed in time. The flames spread throughout the fleet.
Some were spared, safe behind closed bulkheads the fire couldn't penetrate. But
their safety was short lived. After drifting for days without pilots, the burnt
ships finally crashed into the desert wilds below the mountains.
Thousands
upon thousands of Hyperionites died in those few days, either in the flames,
the panicked mayhem that followed, or the crash itself. Only a few hundred
managed to survive. Those who had been sent to Hyperion as inmates were
recaptured and condemned to death for insurrection. Most of the remaining survivors
had been born in Hyperion, the descendants of the prisoners, and they were not
allowed in Blackmire. They had nowhere else to go, so they stayed in the wilds
where they landed, trying to eke out an existence in the cold, barren desert.
It's
been forty-three years since the Hyperion Insurrection. To this day, no one knows
the source of the fire, but those who witnessed it and survived will never
forget. Few speak of it, and when they do, it's in hushed tones, as if afraid
they will draw its attention.
All that remains of
Hyperion is a salvage operation. A handful of roughnecks live in a Blackmire
outpost in the low hills at the base of the mountains. Hyperion refugees live
in a shanty town called New Hyperion, built among and around the wreckage
itself. Any materials of value and/or use are scavenged, bought, sold, stolen,
and fought over.
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