Located
near the east coast, just above the equator, the independent city-state of
Blackmire is a bustling, steam-powered metropolis. It's one of the earliest
settlements on Gahara. Originally a privately owned, underground penal
colony, it was carved into an archipelago in the Leviathan River gorge high in
the Tidao Mountains. With limited ground area, the city had to expand upwards
as its population grew. Mega towers rise from the rocky islands and buildings
were carved into the steep rock walls on either side of the river. The city is
divided into vertical districts, and districts are divided into levels.
The
mega towers and rock buildings were continuously added on to over the years,
becoming an agglomeration of various architectural styles and materials.
They're all interconnected by a web of bridges and aerial tramways. Within mega
tower islands, messages and small packages are delivered via a network of pneumatic
tubes. Between islands, people communicate through telegraph wires, flying
automatons, and couriers. There are portal hubs for transportation around the
city, but the cost is exorbitant, and only the extravagantly wealthy in the
highest levels can afford to use them.
While
traditional boats navigate the multitude of tributaries and canals
crisscrossing the city, steam powered and solar sail airships chug or glide
through the airways between buildings. The hum of machinery and soft ticking of
clockworks is as constant and reassuring as a mother's heartbeat.
Beautiful
and intricate autonimals tread the highest levels. They are far more powerful,
and considerably more expensive to own and operate, than the live animals that
roam the lower levels. The denizens of the upper levels tend to look down their
noses at live animals. They are noisy, smelly, and considered temperamental.
They are also considerably less expensive to own. Autonimals are hand-crafted
and require costly maintenance. Whereas live animals only require food and
water. In a river city, water is plentiful, and balcony gardens provide plenty
of greens and grains.
Magic
is as much a part of daily life as mecha. Practicing magic legally requires as
much training and licensing as practicing medicine or the law. There are
temples dedicated to several gods, and even demigods, spread throughout the
city, but Blackmire's patron deity is a goddess of magic named Sorcharine.
Blackmire
is notorious for corruption and has earned the nickname "Sin City" by
other Gaharans. Justice is a spectator sport, and money is often the chief
determinate of innocence. Metropolitan Guards and judges protect those who can
pay the most. There is stiff competition for civil service jobs. Bribery is
simply part of the application process. The only true crime in Blackmire is
getting caught, and the punishment is nearly always hard labor in the
city-owned and operated mines in a nearby valley upstream. The ore rich valley
has made Blackmire one of the richest city-states on the planet, which attracted
throngs of mortals and immortals alike with unrealistic dreams of wealth, or
at least opportunity.
It
was the ore, highly coveted in a world filled with metal mecha, which first
brought people to the Tidao Mountains. But the ore-rich valley was high up,
where the oxygen levels were even lower than in the wilds, the mountains
provided little food and had poor soil in most places. And even with proper
supplies air shipped in, mining the ore required hard, dangerous labor, and few
were willing to risk it. The costs far outweighed the possibility of profit, so
the merchant and master craft guilds who would have benefited the most from
having the ore mined seemed out of luck.
But
there were some guild leaders with more foresight than their competitors
started a clever enterprise to mine the ore. Thirteen guilds pooled their
resources and had the Tidao Mountains carefully surveyed and mapped. It was
expensive and it took years. The other guild leaders considered the thirteen
foolish. They thought the mountains were too dangerous and so the costs too
high. They expected the thirteen guilds to end in a mire of debt and
bankruptcy. But the thirteen guilds, who flippantly named their first territory
Blackmire in response, were playing the long game. They could see the
potential, and they risked it all by buying claims all along the Tidao mountain
range.
The
thirteen Blackmire guilds borrowed heavily from other guilds, who were only too
happy to indebt their competitors. And then the Blackmire guilds dug deep
burrows, where it was warm and safe from the elements during those early days
of terraforming, into a rocky archipelago in a steep gorge downriver from the
ore-rich valley. The other guilds were delighted in what they perceived to be
the Blackmire guilds' stupidity.
But
the leaders of the Blackmire guilds were far from stupid. As in most colonies,
growing populations tend to lead to growing crime, which often outpaces the
local law enforcement. The Blackmire guilds saw the rise in crime as an
opportunity to be seized. In those stone tunnels, they built hundreds of prison
cells. And then they invited cities and settlements from all over Gahara to
send them their criminals. The Blackmire penal colony would imprison all of Gahara's criminals, for a relatively small price: food.
The
other Gaharans were only too happy to send their criminals high into the
mountains, out of sight, out of mind. Sending airships filled with food
supplies to the penal colony high in the mountains would be considerably
cheaper than having to build prisons and accompanying institutions needed in
their own territories.
And
so, the Blackmire guilds found their source of labor to mine for ore. The
prisoners didn't have much of a choice, if they wanted to be fed, they had to
work the mines. Thousands of prisoners died in the harsh condition, but the
Blackmire guilds, and most Gaharans, didn't care. They were convicted
criminals, and therefore expendable. Besides, the ore pouring out of the
mountains was worth the cost of life.
The
Blackmire guilds quickly paid off their debts and grew unbelievably wealthy. As
terraforming continued over the centuries, Blackmire grew warmer and the
mountains grew more habitable and fertile. The rivers were seeded with all
kinds of aquatic life, and fish is one of the city's staples. Downriver, a
valley that was once little more than scrub was constantly fertilized and
enriched with nutrients until the soil was ready to sustain crops. Lined with
terraced farmed rice paddies, fruit orchards, and vegetable patches, it's
become Blackmire's own rice basket.
Eventually,
Blackmire evolved into a regular city-state, requiring infrastructure and
governance. The original thirteen guilds still run the city in the form of a
High Council comprised of their guild masters. The High Council is led by the
Chief Councillor, who is elected by the others with at least nine out of
thirteen votes. Bribery, coercion, and even assassinations are common tactics
in gaining the coveted position of guild master, especially among the original
thirteen guilds.
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