Living creatures are generally divided, with
insulting simplicity, into four groups: plants, beasts, mortals, and immortals.
Plants and beasts are fairly intuitive, but some supernatural creatures are
derogatorily referred to as beasts. Like hellions, for example.
The term
"mortal" refers exclusively, and usually with disdain, to humans. And
while immortals refer to their powers as simply "abilities," the term
"magic" only applies to mortal powers.
Despite what they like to
tell themselves, demigods, demons, and all other supernatural beings who fall
under the umbrella term "immortals," are quite capable of dying. Most
of them are ageless, or age so slowly they may as well be. Some can heal instantly,
some are immune to all manner of illnesses, and some are practically
indestructible. But cutting off the head or cutting out the heart will kill
pretty much anything. There are exceptions, of course, but even the gods
themselves can die. (Though most people don't believe that, and some consider it
blasphemy to even suggest it.)
Even before the gods
closed the Veil, firmly separating the netherworld from the mortal realm,
humans always vastly outnumbered supernatural creatures. The human ability to
reproduce is often harshly, but not necessarily inaccurately, compared to that
of rats. Blackmire has the highest concentration of immortals on Gahara,
but even there they make up less than seven percent of the entire population.
Only
one human in ten million is born a Void. And of those, few survive to
adulthood. Immortals, and Weavers to a lesser extent, consider Voids a threat,
an aberration, an abomination to be destroyed. Because Voids have no spiritual
energy of their own, they must feed on the energy of others in order to
survive, absorbing it through their skin like some amphibians absorb oxygen.
Simply by touching them, a Void could potentially drain all the power from an
immortal, Weaver, or even gifted human. Rendering them mundane mortals if the
Void stops in time. And killing them if he or she doesn't.
Despite
their rarity, though, Voids are not generally hard to find. The gifted, Weavers,
and immortals can immediately sense it when they're in the presence of one. Just
like they can usually sense power emanating from others, like energy radiating
from a tiny sun, they can also sense the black holes that are Voids. Even
mundane humans and animals can sense Voids to some extent, even if it's just a
general feeling of unease when in the Void's company. Perhaps it's an extant
predator sensor.
Voids
are born only to pure human parents, but once they reach adulthood, they
stopping aging like any other immortal. Voids have their powers since birth,
but only to a limited extent. They still need the energy of others, but they
lack the strength to drain anyone to death. They tend to be sickly children,
pale and anemic because their ability to siphon energy from others is barely
strong enough to sustain themselves. But they're immune to any normal human
illness and rarely die of natural causes.
Most
of them are unaware of what they are until their powers start to grow during
puberty. They tend to be thought of as weak and tiring children. Few parents
would believe their child to be an ultra-rare Void. Most mundane mortals think
Voids are a myth.
Although
Weavers fear them and immortals hunt them, there are some who believe Voids are
the gods', or perhaps nature's, way of providing balance to the world. The
priests and priestesses belonging to the temple of Kuroshu in particular
believe this. The servants of Kuroshu, a goddess of justice, scour the planet
for Voids, hoping to gather them into the protection of the temples ahead of
any immortal's blade.
Reapers,
the sentinels belonging to the gods of Death, guide the souls of the dead to
the netherworld. But it's Kuroshu who determines where each soul ends up. In
statues and other art, she is portrayed with four arms, the head of a horned
owl, and feathered wings billowing behind her like a cape. She is bone white,
except for her ink black eyes, beak, and talons. On the right side of her body,
she holds a sword in one hand, pointing accusingly down at anyone kneeling
before her. In her other right hand, an anatomically correct heart is held
aloft, with rivulets of blood rolling down her forearm. On the left side of her
body, a feather is raised aloft in one hand, held above the set of scales held
outstretched in the other hand.
It
is believed the heart is the seat of one's soul. And the weight of the
deceased's heart determines whether the soul spends eternity in the elysian
fields of paradise, the hallowed halls of heroes, the cold, barren wastelands
of purgatory, the frozen depths of hell, or somewhere in between. All souls can
choose to be reincarnated, however, and return to the mortal realm. But the
heavier one's heart, the lowlier a creature they are in their next life.
Despite
her fierce appearance and the fear she inspires among mortals, the priests of
Kuroshu believe their patron deity is not a vengeful god. Like the scales she
holds, Kuroshu represents balance. And the priests of Kuroshu believe it is
their role, and their duty, to uphold balance. Especially among the immortals,
who tend to believe their powers render them above mortal laws.
And
so these warrior priests and priestesses have taken it upon themselves to
police the immortals, with the help of their Void charges. In most places,
temples are considered sacrosanct and operate nearly autonomously. (And those
few places that have tried to bring the temples under the control of local
ruling bodies have usually met with revolution. Temples wield immense power,
and often immense wealth, and those who forget are quickly schooled.) And so
when a temple decides to enact a vigilante policy, there's not much the local
authorities can, or will, do to stop them.
In
some places, the priests of Kuroshu are the sole sources of law enforcement. But
all temples, even those dedicated to the same god, are generally operated independently,
and they can vary wildly between locations. In Blackmire, the temple of Kuroshu
only steps in when the High Priestess believes the Guard hasn't made sufficient
effort. Guards aren't particularly pleased when Kuroshu priests step on their
toes. And they're especially displeased when the Voids leave the temple
grounds. But the Metropolitan Guard has a general policy of noninterference
regarding temples and their priests.
These
priests and priestesses refer to themselves simply servants, but mundane
mortals have romanticized them as the Knights of Kuroshu. Some consider all of
Kuroshu's priests and priestesses "Knights," but some only use that
title when referring to the Voids in particular.
Regardless
of what they're called, the servants of Kuroshu strike a fearsome sight when
they're on a mission. Like their goddess, they are adorned in white robes
(white is associated with death.) Their natural skin tones are hidden beneath
the ashes of their fallen brothers and sisters. Their faces are covered by
helmets made to look like the heads of horned owls, and their armor is white
steel shaped like bones. Their finger nails are grown long like talons, then
sharpened and hardened with black lacquer.
Whether
mundane mortal or Void, all of Kuroshu's priests are trained in the martial
arts. The ageless Voids grow ever more proficient with time and experience.
They are slightly stronger and faster than the average human, especially after
a "meal." But their only real defense is their ability to render
immortals impotent.
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