Hex
is a nine-inch tall demon minken. Unlike mundane minkens, he doesn't have wings, and the blood running through his veins is blue instead of red. But otherwise he looks much the same as his mortal cousins. He has a cat-like face, a simian body, bat-like ears,
opposable thumbs, retractable claws, and a 12 inch long prehensile tail.
All minkens, whether demon or mundane, have black skin and short soft fur that comes in a variety of colors and markings. In Hex's case, it's a beautiful platinum with silver lynx-point markings.
Like many nocturnal, arboreal species, minkens have large eyes. Although they are red-green color blind, they have excellent vision. Most minkens have golden eyes, but a number of other colors that present as well. Hex has violet eyes, which is less common than blue eyes, but more common than green.
He's Locksley's best friend and a highly skilled rune sorcerer in his own right. His magic is shaped through the symbols he draws. All manner of symbols can be used; it's the intent behind the symbols that truly matter, but Hex prefers to create magic using the language of the gods: mathematics, geometry, to be more specific. His spells are built out of intricate geometric designs that are both beautiful and powerful. Unfortunately, they're also time consuming.
Despite his inherent magical strength, he still has a lot to learn. He spends a lot of his time learning through trial and error. During one such learning experience, involving a failed spell years ago, he discovered he had accidentally made himself indestructible as a side effect. Unfortunately, he's not entirely sure how he managed it, and he hasn't been able duplicate his results.
All minkens, whether demon or mundane, have black skin and short soft fur that comes in a variety of colors and markings. In Hex's case, it's a beautiful platinum with silver lynx-point markings.
Like many nocturnal, arboreal species, minkens have large eyes. Although they are red-green color blind, they have excellent vision. Most minkens have golden eyes, but a number of other colors that present as well. Hex has violet eyes, which is less common than blue eyes, but more common than green.
He's Locksley's best friend and a highly skilled rune sorcerer in his own right. His magic is shaped through the symbols he draws. All manner of symbols can be used; it's the intent behind the symbols that truly matter, but Hex prefers to create magic using the language of the gods: mathematics, geometry, to be more specific. His spells are built out of intricate geometric designs that are both beautiful and powerful. Unfortunately, they're also time consuming.
Despite his inherent magical strength, he still has a lot to learn. He spends a lot of his time learning through trial and error. During one such learning experience, involving a failed spell years ago, he discovered he had accidentally made himself indestructible as a side effect. Unfortunately, he's not entirely sure how he managed it, and he hasn't been able duplicate his results.
He was born and bred in a reputable shop specializing in exotic familiars. His
mother died while giving birth to him, so Hex was hand raised by the shop's
owner, Phinbar McCorkle. Phinbar was a young man with a kind heart, poor
eyesight, and a shock of red hair that stood straight out from his head despite
liberal applications of pomade.
When
Hex was two years old, Phinbar placed him with the rest of the familiars
available for adoption. Although Hex was just one among many familiars, he
wasn't like the others. He wanted more out of life than simply being a
repository for witchcraft knowledge or a conduit for sorcery. He wanted to
practice magic on his own, like the sorcerers from the stories Phinbar had read
to him when he was little. The other resident creatures, even the few other
lesser demons, ridiculed him for his outlandish notions, browbeating him
whenever he spoke about his desire to learn magic.
When
a gossipy civet informed Phinbar of the little demon's bizarre aspirations,
Hex was taken aside and scrutinized. It quickly became clear Hex's dreams of
becoming a sorcerer were far more than just the passing fantasy of an
imaginative tyke. Phinbar declared Hex certifiably bonkers, but otherwise
perfectly healthy and absolutely harmless. He separated Hex from the other
familiars and moved him to the book section of the shop.
Hex
spent the next three years pouring over the shop's magical tomes, beginning
with histories and working his way across the book section. His only creature
contacts were two other familiars deemed unadoptable. One was a female pine
marten with a deformed front paw and a perfect grasp of sarcasm. And the other
was a male demon twocan with a personality disorder. Although one of the bird's
heads seemed perfectly normal, the other head believed himself to be the
reincarnation of an infamous airship pirate. Needless to say, the two heads
rarely got along.
After
an early, unsuccessful attempt to chat up a mage looking for a how-to book on
building self-dusting shelves, Hex learned it was best not to mention his
interest in learning magic to the customers. He also learned it takes three
months for his fur to grow back after being hit with an epilation spell.
After
reading everything he could get his paws on describing the various kinds of
witchcraft, magery, and sorcery, Hex decided it was time to move on to
practical applications. He began scouring textbooks, trying to figure out which
type of magic would work for him. But after months of research, he still
couldn't find any magic that seemed to fit.
He
was beginning to lose hope, until he discovered a small, dusty book that had
fallen, forgotten, between two shelves. He came across it while hiding from the
mage who had evaporated his fur. It had been nearly two years since that incident,
but Hex decided not to test his luck. The book sharing his hiding spot was a
beginner's guide to rune sorcery, an exceedingly rare type of magic. Something
about the elegant simplicity of using symbols to shape magic resonated within
him, and he knew at once he had finally found what he was looking for.
Hex
read and reread the rune sorcery book several times, dog-earing the pages and
filling the margins with notes in his small, precise handwriting. When he
finally felt ready to try an actual spell, he gathered the necessary supplies
and retreated to a secluded corner of the shop. After carefully copying his
chosen spell onto a piece of parchment, Hex attempted to levitate a salt
shaker.
Much
to Hex's disappointment, the salt shaker did little more than quake and
shudder. Hex was so absorbed in his task, he neglected to notice he was being
observed. So when someone behind him began clapping enthusiastically at the
salt shaker's gyrations, Hex executed his own form of levitation. He shot
straight up into the air as if his tail was a spring coil. Clinging from a
gaslight fixture, Hex turned to find a petite witch with a mess of ash blonde
hair smiling up at him.
The
witch coaxed Hex down from the wall, insisting she was quite impressed with
Hex's first attempt at magic. She treated Hex to a cup of hot chocolate and
introduced herself. Her name was Coralai Wu, but she insisted he call her
Auntie Cora. She was the matriarch of a large band of enterprising, if
criminally minded, orphans. Admiring Hex's determination to learn magic on his
own, she thought he would fit right in amongst her own youngsters.
Excited,
Hex agreed, and Auntie Cora approached Phinbar to discuss adoption. Phinbar
explained the young demon minken suffered from delusions of grandeur and was unfit to
be a familiar. Auntie Cora promised she already had a familiar and had no
intention of using Hex as such, declining to mention her intent to help him
become a sorcerer instead, so Phinbar acquiesced.
Hex
was the only orphan under Auntie Cora's care who wasn't human, or at least
humanoid, but he was treated no different than the other children. In fact, the
majority of the children delighted in the cute, clever little minken's company.
Even Auntie Cora's familiar, a large, antisocial wombat named Mister Toffee
tended to be less gruff with Hex.
As
a witch, Auntie Cora's magic differed greatly from Hex's rune magic, but she
helped him in his studies whenever she could. She kept him well-plied with
sorcery books, and he joined the other children in their regular studies. Early
on, Hex showed a great proficiency in math, and soon he was helping Auntie Cora
with the accounting books for her businesses, both legitimate and otherwise.
A
few years after Hex was adopted, another unusual orphan joined their little
family, a seven-year-old girl named Locksley. Descended from a Fury, Locksley
had manifested powers at a surprisingly young age. Auntie Cora and Hex put
their heads together and came up with a spell to bind Locksley's powers until
she was old enough to learn control. Hex etched a rune spell on metal bracelet,
and Auntie Cora fastened it around Locksley's wrist. It was spelled to require
the combined efforts of Auntie Cora and Hex to remove it, which they only did
briefly whenever the bracelet required expansion as Locksley grew.
At
the time, Hex wasn't exactly thrilled with the sudden arrival of a rambunctious
immortal girl. Engrossed in his studies, he had been spending more and more
time by himself. But Locksley immediately took a shine to him, constantly
dragging him away from his books and experiments to play. They quickly bonded
over their shared love of books, discovering they were both fans of a quirky
series about a brilliant, inquisitive demon monkey named Mischievous Maximus.
Soon he was willing participant in her mischief, finding the time to remain
dedicated to his sorcery and have fun too. They spend hours discovering
Leviathan Street's secret routes while clambering in and around the buildings.
After a while, Locksley's shoulder seemed bare without Hex perched on it. When
the Bone Scythe assassin guild came for Locksley, Hex went with her, unwilling
to be separated from his best friend.
When Hex started worrying about what to do
for a familiar of his own, Locksley volunteered. Although mortal Weavers are
more restricted, demons can use all manner of familiars, any one or thing with
its own innate power. The only requirement is one of compatibility. Their
powers must resonate on the same frequency. Lesser demons are prized for their
strength among greater demons and sorcerers alike, but other immortals could be
used as well. The more powerful the demon or Weaver, the stronger a familiar he
or she can use.
So it wasn't completely out of the realm
of possibility for Locksley to act as familiar for Hex. After several,
nerve-wracking experiments, they discovered it could actually work when they
successfully bond as sorcerer and familiar. Their familiar bond allows Hex a
massive reservoir of energy, while Locksley's powers are safely siphoned away
before reaching critical mass. In return, Locksley has access to some of Hex's
indestructibility, allowing her to heal a lot faster while keeping her powers
mostly bound.